Close-up of hands holding a repurposed plug-and-play poker device outdoors. The modified controller features a joystick, screen, buttons, and two attached speakers, highlighting a custom-built interaction system.

Disarming
the Device

A plug-and-play game reimagined
as a sensory tool for calm.

Close-up of hands holding a repurposed plug-and-play poker device outdoors. The modified controller features a joystick, screen, buttons, and two attached speakers, highlighting a custom-built interaction system.

Disarming
the Device

A plug-and-play game reimagined as a sensory tool for calm.

Close-up of hands holding a repurposed plug-and-play poker device outdoors. The modified controller features a joystick, screen, buttons, and two attached speakers, highlighting a custom-built interaction system.

Disarming
the Device

A plug-and-play game reimagined as a sensory tool for calm.

Reimagining the Familiar.

Can overstimulating tech be reimagined as a tool for healing?

Can overstimulating tech be reimagined as a tool for healing?

Can overstimulating tech be reimagined as a tool for healing?

We were asked to give an existing object a new, digital life. I chose a low-cost plug-and-play poker game, designed to hook users through fast reward loops. What if, instead of stimulation, it offered stillness? Inspired by research on the role of ambient nature sounds in addiction recovery, I inverted the device’s purpose, reimagining it as a tactile interface for grounding and care?

We were asked to give an existing object a new, digital life. I chose a low-cost plug-and-play poker game, designed to hook users through fast reward loops. What if, instead of stimulation, it offered stillness? Inspired by research on the role of ambient nature sounds in addiction recovery, I inverted the device’s purpose, reimagining it as a tactile interface for grounding and care?

We were asked to give an existing object a new, digital life. I chose a low-cost plug-and-play poker game, designed to hook users through fast reward loops. What if, instead of stimulation, it offered stillness? Inspired by research on the role of ambient nature sounds in addiction recovery, I inverted the device’s purpose, reimagining it as a tactile interface for grounding and care?

Original World Poker Tour plug-and-play gaming controller with a green faceplate, joystick, small screen, poker chip-themed A and B buttons, and a coiled RCA cable attached.
Original World Poker Tour plug-and-play gaming controller with a green faceplate, joystick, small screen, poker chip-themed A and B buttons, and a coiled RCA cable attached.
Original World Poker Tour plug-and-play gaming controller with a green faceplate, joystick, small screen, poker chip-themed A and B buttons, and a coiled RCA cable attached.
Original World Poker Tour plug-and-play gaming controller with a green faceplate, joystick, small screen, poker chip-themed A and B buttons, and a coiled RCA cable attached.
Original World Poker Tour plug-and-play gaming controller with a green faceplate, joystick, small screen, poker chip-themed A and B buttons, and a coiled RCA cable attached.

The original plug-and-play poker game, designed for overstimulation and instant gratification.

Prototyping the Shift.

Translating speculative intent into tactile interaction.

Translating speculative intent into tactile interaction.

Translating speculative intent into tactile interaction.

After disassembling the original poker game, I realized only the plastic shell and battery pack were salvageable. I rebuilt the internals from scratch using a microcontroller, audio processor, speaker, and LED screen to create a new interaction logic. To support this transformation, I 3D-printed custom mounts and internal structures that gave the device an anthropomorphic quality; something closer to a companion than a controller. Each design choice was part of a broader inquiry: How might this object feel less like a device and more like a companion?

After disassembling the original poker game, I realized only the plastic shell and battery pack were salvageable. I rebuilt the internals from scratch using a microcontroller, audio processor, speaker, and LED screen to create a new interaction logic. To support this transformation, I 3D-printed custom mounts and internal structures that gave the device an anthropomorphic quality; something closer to a companion than a controller. Each design choice was part of a broader inquiry: How might this object feel less like a device and more like a companion?

After disassembling the original poker game, I realized only the plastic shell and battery pack were salvageable. I rebuilt the internals from scratch using a microcontroller, audio processor, speaker, and LED screen to create a new interaction logic. To support this transformation, I 3D-printed custom mounts and internal structures that gave the device an anthropomorphic quality; something closer to a companion than a controller. Each design choice was part of a broader inquiry: How might this object feel less like a device and more like a companion?

Original World Poker Tour plug-and-play gaming controller with a green faceplate, joystick, small screen, poker chip-themed A and B buttons, and a coiled RCA cable attached.
Original World Poker Tour plug-and-play gaming controller with a green faceplate, joystick, small screen, poker chip-themed A and B buttons, and a coiled RCA cable attached.
Original World Poker Tour plug-and-play gaming controller with a green faceplate, joystick, small screen, poker chip-themed A and B buttons, and a coiled RCA cable attached.
Original World Poker Tour plug-and-play gaming controller with a green faceplate, joystick, small screen, poker chip-themed A and B buttons, and a coiled RCA cable attached.
Original World Poker Tour plug-and-play gaming controller with a green faceplate, joystick, small screen, poker chip-themed A and B buttons, and a coiled RCA cable attached.
Close-up of hands using a rotary tool to sand the joystick hole of a repurposed plug-and-play controller, with plastic shavings scattered on a paper towel beneath.
Close-up of hands using a rotary tool to sand the joystick hole of a repurposed plug-and-play controller, with plastic shavings scattered on a paper towel beneath.
Close-up of hands using a rotary tool to sand the joystick hole of a repurposed plug-and-play controller, with plastic shavings scattered on a paper towel beneath.
Close-up of hands using a rotary tool to sand the joystick hole of a repurposed plug-and-play controller, with plastic shavings scattered on a paper towel beneath.
Close-up of hands using a rotary tool to sand the joystick hole of a repurposed plug-and-play controller, with plastic shavings scattered on a paper towel beneath.
Hand holding a small display screen connected to a breadboard with multicolored jumper wires. The screen reads “WATER.MP3,” indicating a sound output test for the device.
Hand holding a small display screen connected to a breadboard with multicolored jumper wires. The screen reads “WATER.MP3,” indicating a sound output test for the device.
Hand holding a small display screen connected to a breadboard with multicolored jumper wires. The screen reads “WATER.MP3,” indicating a sound output test for the device.
Hand holding a small display screen connected to a breadboard with multicolored jumper wires. The screen reads “WATER.MP3,” indicating a sound output test for the device.
Hand holding a small display screen connected to a breadboard with multicolored jumper wires. The screen reads “WATER.MP3,” indicating a sound output test for the device.
Interior view of the modified controller casing, showing a microcontroller mounted on a protoboard with red and yellow wires connected to sensors, switches, and components.
Interior view of the modified controller casing, showing a microcontroller mounted on a protoboard with red and yellow wires connected to sensors, switches, and components.
Interior view of the modified controller casing, showing a microcontroller mounted on a protoboard with red and yellow wires connected to sensors, switches, and components.
Interior view of the modified controller casing, showing a microcontroller mounted on a protoboard with red and yellow wires connected to sensors, switches, and components.
Interior view of the modified controller casing, showing a microcontroller mounted on a protoboard with red and yellow wires connected to sensors, switches, and components.
3D CAD rendering of a rectangular module with two oval cutouts, designed to house speakers, shown on a grid workspace.
3D CAD rendering of a rectangular module with two oval cutouts, designed to house speakers, shown on a grid workspace.
3D CAD rendering of a rectangular module with two oval cutouts, designed to house speakers, shown on a grid workspace.
3D CAD rendering of a rectangular module with two oval cutouts, designed to house speakers, shown on a grid workspace.
3D CAD rendering of a rectangular module with two oval cutouts, designed to house speakers, shown on a grid workspace.
Hand holding two white 3D-printed parts: one with dual circular impressions, and the other with a rectangular screen cutout, components for assembling the repurposed device.
Hand holding two white 3D-printed parts: one with dual circular impressions, and the other with a rectangular screen cutout, components for assembling the repurposed device.
Hand holding two white 3D-printed parts: one with dual circular impressions, and the other with a rectangular screen cutout, components for assembling the repurposed device.
Hand holding two white 3D-printed parts: one with dual circular impressions, and the other with a rectangular screen cutout, components for assembling the repurposed device.
Hand holding two white 3D-printed parts: one with dual circular impressions, and the other with a rectangular screen cutout, components for assembling the repurposed device.

Disassembling and rebuilding the device with custom fit components.

A Softer Interaction.

Once reassembled, the device invited a new kind of interaction; one that slowed the user down. Without the visual noise or reward systems of its original form, it became an object to be approached more gently. The soft haptics, ambient sounds, and physical pacing created a tactile quietness that felt unfamiliar but calming. Its front-facing speakers, arranged like eyes, gave it a slightly anthropomorphic feel, like a companion. Watching a friend interact with the audio output, I saw how the experience shifted from performance to presence. This project reminded me that even small interface tweaks, like softening feedback or removing urgency, can dramatically reframe how we relate to everyday tech.

Once reassembled, the device invited a new kind of interaction; one that slowed the user down. Without the visual noise or reward systems of its original form, it became an object to be approached more gently. The soft haptics, ambient sounds, and physical pacing created a tactile quietness that felt unfamiliar but calming. Its front-facing speakers, arranged like eyes, gave it a slightly anthropomorphic feel, like a companion. Watching a friend interact with the audio output, I saw how the experience shifted from performance to presence. This project reminded me that even small interface tweaks, like softening feedback or removing urgency, can dramatically reframe how we relate to everyday tech.

Once reassembled, the device invited a new kind of interaction; one that slowed the user down. Without the visual noise or reward systems of its original form, it became an object to be approached more gently. The soft haptics, ambient sounds, and physical pacing created a tactile quietness that felt unfamiliar but calming. Its front-facing speakers, arranged like eyes, gave it a slightly anthropomorphic feel, like a companion. Watching a friend interact with the audio output, I saw how the experience shifted from performance to presence. This project reminded me that even small interface tweaks, like softening feedback or removing urgency, can dramatically reframe how we relate to everyday tech.

A hand interacting with the repurposed plug-and-play poker device. Two speakers are connected at the top. The LED lights up in response to the interaction, demonstrating the feedback system.
A hand interacting with the repurposed plug-and-play poker device. Two speakers are connected at the top. The LED lights up in response to the interaction, demonstrating the feedback system.
A hand interacting with the repurposed plug-and-play poker device. Two speakers are connected at the top. The LED lights up in response to the interaction, demonstrating the feedback system.
A hand interacting with the repurposed plug-and-play poker device. Two speakers are connected at the top. The LED lights up in response to the interaction, demonstrating the feedback system.
A hand interacting with the repurposed plug-and-play poker device. Two speakers are connected at the top. The LED lights up in response to the interaction, demonstrating the feedback system.
A person gently holding and interacting with a modified plug-and-play controller featuring buttons, a joystick, and a vibration module with two circular actuators. The close-up captures the user’s soft smile and curiosity, emphasizing the tactile and emotional aspects of the device.
A person gently holding and interacting with a modified plug-and-play controller featuring buttons, a joystick, and a vibration module with two circular actuators. The close-up captures the user’s soft smile and curiosity, emphasizing the tactile and emotional aspects of the device.
A person gently holding and interacting with a modified plug-and-play controller featuring buttons, a joystick, and a vibration module with two circular actuators. The close-up captures the user’s soft smile and curiosity, emphasizing the tactile and emotional aspects of the device.
A person gently holding and interacting with a modified plug-and-play controller featuring buttons, a joystick, and a vibration module with two circular actuators. The close-up captures the user’s soft smile and curiosity, emphasizing the tactile and emotional aspects of the device.
A person gently holding and interacting with a modified plug-and-play controller featuring buttons, a joystick, and a vibration module with two circular actuators. The close-up captures the user’s soft smile and curiosity, emphasizing the tactile and emotional aspects of the device.

The device in use: reframing interaction as presence.

MADE WITH

Arduino, 3D modeling, 3D printing, rapid prototyping

TEAM

Shameemah Fuseini-Codjoe

A fluid, evolving little corner of the internet, designed by Shameemah in Spline and Framer. © 2025